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Showing posts with label Digital Art. Show all posts
Showing posts with label Digital Art. Show all posts

Sunday, August 13, 2017

Harun Farocki - The Parallel Series I-IV


The four‐part cycle Parallel deals with the image genre of computer animation. The series focuses on the construction, visual landscape and inherent rules of computer-animated worlds.

"Computer animations are currently becoming a general model, surpassing film. In films, there is the wind that blows and the wind that is produced by a wind machine. Computer images do not have two kinds of wind."—Harun Farocki

A history of graphical representation in computer games. It starts with the 30 year history of the tree in computer games, how it changed and what it means to recognise a tree in a game around 2010. It then goes on to explain how images are adapted and transferred across media. It ends with the claim that the creators of computer images want to surpass film images.

This is the first in a series of four films about the visuality, ontology and philosophy of digital imaging in computer games, along with its intersections with other visual art forms and cognitive philosophy.

Parallel I opens up a history of styles in computer graphics. The first games of the 1980s consisted of only horizontal and vertical lines. This abstraction was seen as a failing, and today representations are oriented towards photo‐realism.

"For over one hundred years photography and film were the leading media. From the start, they served not only to inform and entertain, but were also media of scientific research and documentation. That’s also why these reproduction techniques were associated with notions of objectivity and contemporaneity -- whereas images created by drawing and painting indicated subjectivity and the transrational.

Apparently today computer animation is taking the lead. Our subject is the development and creation of digital animation. If, for example, a forest has to be covered in foliage, the basic genetic growth program will be applied, so that “trees with fresh foliage”, “a forest in which some trees bear four-week-old foliage, others six-week-old foliage” can be created. The more generative algorithms are used, the more the image detaches itself from the appearance as found and becomes an ideal-typical.

"Using the example of trees and bushes, water, fire and clouds we compare the development of surfaces and colourings over the past thirty years in computer animation images. We want to document reality-effects such as reflections, clouds, and smoke in their evolutionary history."  -- Harun Farocki



This second film deals with the spatial dimensions of computer game imagery. Permitted and forbidden space. How boarders are established in computer games spaces. A beautiful thing that encages the player.


Parallel II explores the borders and boundaries of the game worlds. The work follows characters attempts to escape the edges of their animated world by any means, and seeks to reveal what lies outside of the defined spaces and digital borders.



We as player are placed within the space of the game. Before long the limit of the game is reached. The limit of the game is a backdrop as in a theatre. The world ends like a board game.

Parallel III seeks out the backdrops of the game worlds and the nature of their digital objects. It reveals digital worlds which take the form of discs floating in the universe—reminiscent of pre-Hellenistic conceptions of the universe. The animated worlds appear as one-sided theatre stages, flat backdrops revealed only by the movements of an omniscient camera. The objects in the worlds often do not react to "natural forces." Each of their properties must be separately constructed and assigned to them.


Parallel IV explores the actions of the heroes and protagonists of the video game world. These heroes have no parents or teachers; they must test their relationships with others and determine of their, own accord, the rules to follow. Farocki notes these characters are "homunculi, anthropomorphist beings, created by humans. Whoever plays with them has a share in the creator's pride."

Wednesday, December 03, 2008

The Psychedelic Genius of Yoshi Sodeoka


Let It Bleed (Left) Let It Be (Right), The Stones And The Beatles Getting Tweaked At The Same Time, 2008 from yoshi sodeoka on Vimeo.
Let It Bleed (Left) Let It Be (Right), The Stones And The Beatles Getting Tweaked At The Same Time, 2008

The entire track is constructed out of two of the most well-known songs in the history of music, Let It Be by Beatles and Let It Bleed by Rolling Stones. Each track was sliced up into small pieces and rearranged. Let It Be is panned on the right channel, Let It Bleed is panned on the left channel.
This video was first premiered at Given Enough Eyeballs show, The Esther M. Klein Art Gallery PA in 2008.


Psychedelic Death Vomit (EXCERPT) from yoshi sodeoka on Vimeo.
Psychedelic Death Vomit (EXCERPT)
Excerpt of "Psychedelic Death Vomit", 04 Minutes 50 Seconds, 2008
Screening:
Heavy Light at Deitch Projects, New York, NY
Floating World Animation Fest 2008, Portland, OR
Archaic Vision at Seed Gallery, Newark, NJ
Three Rivers Film Festival, PA
Select Media Festival, IL


Powercord VS Philter Phreak from yoshi sodeoka on Vimeo.
Powercord VS Philter Phreak
A video from "Noise Driven Ambient Audio And Visuals" DVD


Absinthium from yoshi sodeoka on Vimeo.
Absinthium
A video from "Noise Driven Ambient Audio And Visuals" DVD


Bloodless, Empty Socket from yoshi sodeoka on Vimeo.
Bloodless, Empty Socket
A video from "Noise Driven Ambient Audio And Visuals" DVD

Wednesday, July 09, 2008

The Long Cigarette by Rafael Rozendaal


http://www.newrafael.com

More inovative video art at Club Internet:
The second exhibition of ambitious online gallery Club Internet, "Oracle" explores
the spiritual qualities of cyberspace. Travess Smalley, tntet and Damon Zucconi are
among the participating artists who tease otherworldly properties out of our
disembodied relationship to the products of virtual navigation. Club Internet's
unusual design bolsters the exhibition theme: its main page is stripped of all but a
small toolbar and magic wand, and the artworks are presented, as much as possible,
outside of their original contexts. Clicking the magic wand or refreshing the page
will load another artwork, but because this process is random, each path through
"Oracle" is different from the last. This navigational opacity and generative
randomness imbues the online gallery with the qualitie! Club Internet

Tuesday, July 01, 2008

Friday, March 28, 2008

China Tracy: i.Mirror


China Tracy: i.Mirror part 1

China Tracy: i.Mirror part 2

China Tracy: i.Mirror part 3

China Tracy is Cao Fei, a Guangzhou artist who's "a key member of the vibrant new generation of Chinese artists emerging in the early twenty-first century" (by Art Forum's lights), and has been featured by the New York MOMA, among an intimidating roster of showings at galleries, museums, and biennials across the globe. Highlights in her portfolio include the insanely delightful "Hip Hop" (everyday Chinese get down with African-American freshness) and the virally acclaimed "Cosplayers" (playing videogame superheroes in a post-industrial cityscape where the demand for grand gestures no longer exists.) New World Notes

Tuesday, May 08, 2007

Jason Nelson at Maryland Institute of Technology in the Humanities


The first ten minutes of digital artist and poet, Jason Nelson, discussing his work at the Maryland Institute of Technology in the Humanities (MITH) in College Park, MD. More from Jason at http://www.heliozoa.com/

Thursday, March 15, 2007

A portrait of Steve Kurtz as he awaits trial for mail fraud.



MORE DECEPTION FROM THE DEPARTMENT OF JUSTICE
Attorney Misleads Public About “Danger” of Harmless Bacteria in Case of Professor Kurtz
March 13, 2007, Buffalo, NY—Today, in response to a local news report featuring a YouTube video about the Orwellian case of internationally acclaimed artist and SUNYBuffalo Professor Steven Kurtz, U.S. Attorney Terry Flynn deceived Buffalo viewers.Flynn claimed on WGRZ-TV News that the Department of Justice is pursuing charges against Kurtz because harmless bacteria used in his art were “dangerous,” “not available to the general public,” and that Kurtz had “misled investigators.”
These outrageous allegations fly in the face of the prosecution’s own admission sin court, of the charges against Kurtz, and of scientific consensus about the harmless nature of Serratia marcescens, Bacillus subtilis, and gut Ecoli. The three bacteria were used in Kurtz’s participatory science-theater performances with Critical Art Ensemble, an art and theater group Kurtz co-founded in 1987 with hiswife Hope Kurtz. Prior to Kurtz’s detention he and Critical Art Ensemble had safely used these bacteria in performances and projects at many of the world’smost important cultural institutions, including the London Museum of Natural History, Schirn Kunsthalle Frankfurt, the London ICA, The New Museum in NYC, the Henry Art Gallery in Seattle, and many others.

The bacteria cultures, frequently used by science hobbyists and in classrooms, are available from most science supply outlets and require no license or government authorization to obtain. These bacteria are not restricted by law, and are not governed by any government regulations. The prosecution admitted this in a pre-trial hearing on May 17, 2005 under questioning by Magistrate Judge H. Kenneth Schroeder.

The other claim, that Kurtz mislead investigators, is also completely false. Kurtz cooperated with investigators until advised by his attorney to stop. Kurtz has not been charged with lying to the FBI or obstruction of justice.

CONTINUED PUBLIC PRESSURE CRITICAL: In order to counter the ongoing smear campaign by the Department of Justice (DoJ),the CAE Defense Committee has launched a new education fund. The CAE Education Fundwill focus on producing and distributing information to the public that is factual and grounded in the realities of the case, as well as on creating other opportunities and events that will explain how supporters can help and how to keep public pressure on the DoJ. The current corruption scandal in which the DoJ has been transformed by the Bush administration into a conservative political enforcement agency makes such action more necessary than ever.

BACKGROUND TO THE CASE: As detailed in the short film “Steve Kurtz Waiting”, Kurtz’s surreal nightmare began when his wife of 20 years died of heart failure. Medics arrived, became suspicious of Kurtz’s art, and called the FBI. Within hours the artist was detained as a suspected "bioterrorist" as dozens of agents in hazmat suits sifted through his work and impounded his computers, manuscripts, books, his cat, and even his wife’s body. Today Kurtz and his long-time science consultant Dr. Robert Ferrell, former Chair of the Genetics Department at the University of Pittsburgh Graduate School of Public Health, face up to 20 years in jail on trumped-up “mail fraud” and“wire fraud” charges.

For more information about the case, please visit http://www.caedefensefund.org/.
To donate to the CAE Education Fund, please visit http://www.caedefensefund.org/donate.html.
To receive updates by email, please join http://groups.yahoo.com/group/CAE_Defense.
CONTACT: media @ caedefensefund.org