Synthetic Pleasures (1995) is an exhilarating and disturbing exploration into the ways that human beings are using technology, from body piercing to bionics, to transform our environments, bodies and minds in search of pleasure that raises issues nobody today can afford to abort / retry / ignore.
Showing posts with label Virtual Worlds. Show all posts
Showing posts with label Virtual Worlds. Show all posts
Tuesday, October 22, 2019
Synthetic Pleasures (1995)
Synthetic Pleasures (1995) is an exhilarating and disturbing exploration into the ways that human beings are using technology, from body piercing to bionics, to transform our environments, bodies and minds in search of pleasure that raises issues nobody today can afford to abort / retry / ignore.
Wednesday, September 14, 2016
Onlive Traveler: AVATARA (2003)
AVATARA, a documentary about Traveler and its inhabitants (made in 2003) by 536 Productions of Vancouver, BC, Canada. Note that in the introductory audio dialogue, the speaker mentions the date of 1993, more likely this was 1996, the year Onlive Traveler was released to the public.
This footage was supplied to the Preserving Virtual Worlds project by Bruce Damer from his collection of videos documenting the history of virtual worlds.
Producer 536 Productions
Production Company Internet Archive
Audio/Visual sound, color
Language English
Contact Information http://www.flickharrison.com/avatara
Tuesday, May 07, 2013
In Conversation: Jaron Lanier and James Bridle On Who Owns the Future?
In Conversation: Jaron Lanier and James Bridle On Who Owns the Future? from The School of Life on Vimeo.
Jaron Lanier is a technology inventor and
philosopher who has been dubbed the prophet of the digital age. He
coined the phrases 'Virtual Reality' and 'digital Maoism'. His last
book, You Are Not A Gadget, was a hugely influential and hotly debated
critique of the 'hive mind'. Here he talks about his new book, Who Owns
the Future?, with artist and writer James Bridle.
Digital technologies dawned with the promise that they would bring us
all greater economic stability and power. That utopian image has stuck.
But, Lanier argues, the efficiencies brought by digi-techs are having
the effect of concentrating wealth while reducing overall growth. He
predicts that, as more industries are transformed by digital
technologies, huge waves of permanent unemployment are likely to follow
those already sweeping through many creative industries.
But digital hubs are designed on the principle that people don't get paid for sharing. Every time we apply for a loan, update Facebook, use our credit cards, post pictures on Instagram or search on Google, we work for free says Lanier. He argues that artificial intelligence over a network can be understood as a massive accounting fraud that ruins markets. Past technological revolutions rewarded people with new wealth and capabilities. He will explain why, without that reward, the middle classes - who form the basis of democracy as he sees it - are threatened, placing the future of human dignity itself at risk.
Lanier discusses his analysis of the deep links between democracy and capitalism, and shares his thoughts for how humanity can find a new vision for the future. This event was part of The School of Life's 'In Conversation' series and took place at Conway Hall on 6th March 2013.
Labels:
Computation,
Music,
Philosophy,
Virtual Worlds
Friday, May 28, 2010
Postgenderism: The Genetic Singularity
Part One
Part Two
Hedwig and the Angry Inch - Origin of Love
Changing genetics is not enough, creating the ultimate postgender human requires changing the brain itself. The gendered human brain could be rewired to fit a postgender blueprint.
"but only the blurring and erosion of biological sex, of the gendering of the brain, and of binary social roles by emerging technologies will enable individuals to access all human potentials and experiences regardless of their born sex or assumed gender."
Yes, the technological means to these bizarre ends are being developed. They have been in the works for a long time, and we are now confronted with material like this which illustrates the postgender goals which have fueled research from the very beginning. Transhumanism has taken old postgender ideas and built upon them with the description of far more advanced technologies.
"trans- or post-humans would at least be able to transcend the limitations of biological sex and would eventually be able to transcend the biological altogether into cybernetic or virtual form."
The fact that we already depend highly on virtual worlds, especially in terms of satisfying sexual desires is also mentioned. Virtual sex is touted as being safer, easier, and more customizable than traditional human relationships. The gender binary is slowly eroding as people blend their sexual identity with avatars of a different gender and often a different species. The ultimate revolution in virtual sex would occur when artificial intelligence could simulate the erotic response of a human, making virtual sex indistinguishable from the real thing.
"But the final liberation from dyadic, gendered, heteronormative relationships will likely come about through use of drugs that suppress pair-bonding impulses."
Why would anyone actually put such bold remarks down in writing? Why is the erosion of dualistic gender being sincerely explored by the scientific establishment? Is there a collective subconscious desire to merge the two sexes into one?
Tuesday, March 16, 2010
Cypress Rosewood: Live in Second Life
Cypress Rosewood live in Second Life.
At Dragonfly Reign
Saturday, March 6, 2010
The machinima features only a part of this song.
Cypress Rosewood - Jungle Stroll Live at Inspire Space Park
Cypress Rosewood "Europa Under Ice" - live at MMC island
http://www.cypressrosewood.com/
Labels:
Machinima,
Music,
Second Life,
Virtual Worlds
Thursday, February 11, 2010
22C3: Changing Realities
The 3D digital world of Second Life has been completely built by its residents. Running on a growing grid of computers, SL's real-time collaborative-creation tools and physical simulation allow for creativity of stunning depth and breadth.
Monday, September 01, 2008
50 Online Social Worlds in under 7 minutes
I saw this a while ago, thought it was cool and that I should blog it just so I know where it is if I need it for a class or something. So here it is: Over 50 virtual worlds featured including:
Second Life, HiPiHi, Kaneva, Twinity, ActiveWorlds, LagunaBeach vMTV. There.com, Habbo, Google Lively, FootballSuperstars, Weblin, AmazingWorlds, CyWorld, Whyville, Gaia Online, RocketOn, Club Penguin, YoVille, Webkinz, BarbieGirls, Prototerra, IMVU, Spore, vSide, Tale in the Desert, SpineWorld, Stardoll, The Manor, There.com, ExitReality, Vastpark, Qwaq, PS3Home, GoSupermodel, Grockit, Croquet, Metaplace, Coke Studios, Dreamville, Dubit, Mokitown, Moove, Muse, The Palace, Playdo, Sora City, Voodoo Chat, TowerChat, Traveler, Virtual Ibiza
Wednesday, February 06, 2008
BBC Documentary "Wonderland: Virtual Adultery and Cyberspace Love"
Documentary series about everyday dramas. Carolyn is a 37 year-old mother of four in the midst of a passionate affair. She's spending up to 18 hours a day with her lover online on Second Life, the website. She has never met him, but, to her husband of nine year's dismay, she is abandoning her family and flying 5,000 miles to London to start a new life with her lover, Elliot. What makes this website, which has three million members, so compelling?
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